32 pages

Spike InfoSec Robotics

Continued with the painting and created this. Technically I’m creating this art to my usual digital paintings with a few changes. First – colour palette. I’m still using red line, blue for background, and red/yellow for characters. The EGA 16 colours is the colour palette which is a change from the usual tones I use for painting. I am also using 100% opacity – normally I’m on 80%. This is because I’m not allowed to use more than the 16 colors and the opacity 80% would count as colours.

Here’s the piece:

spike-robots-LINE

 

Started with the Spike InfoSec logo and character name. Drew the full figure character. Made it the usual robotic look, with spikes. I then redrew the character on the left in order to create a slightly different version (and larger!). This second character had spikes on it’s arm and an eye ball. The next one to draw was the claw (third on the left). Finally the dino/monster creation on the far right. Clouds were added and a little water.

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Colour layer added. I am happy with the red and brown, they mi together well and remind me of my usual colours. The magenta is new for me, it’s certainly much lighter and bright then the usual colours I would use. Cyan for the cloud. Blue for background (but it’s too dark, I miss my light blue!)

spike infosec

For the month of November I’ve been working on a novel. I’m currently at 6,000 words out of a total of 50,000. I don’t think I’ll make it to 50,000 words but I will make a game out of it. The novel is called Spike InfoSecpnc-line

To generate some ideas I started the Concept Art: Assault on the Ramparts EOW theme. This reminded me straight away of Hellfire Ramparts from World Of Warcraft. I did a quick search for ramparts and got back interested Jewish buildings that could be used for reference. I used these for refereed and completed this.

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There is a game jam currently happening called pointandclickjam. I was inspired by the colour palette so used the palette.

 

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Drawing for the novel. Blueprints of the office building, and Janets various robotic forms.

 

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Black and white, and colour layers of the map and Janets form.

 

 

chalk dino monster

It is November. Here is a collection of chalk drawings I’ve been working on.
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Giant. One eye, two fangs. The line was orange and tone yellow and white. I started a red line on the head and arm but never finished it.

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I drew this at a friends place with a six year old. He drew Micky Mouse and then I redrew the Micky Mouse – you can see this in the ears. In the background I added a landscape to the background. Windows are floating in the sky, along with ballons. Water comes to the foreground. The ballons in the bottom right are drawn by him.


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Dino drawing I worked on. In the background I drew trees and land. water comes into the foreground.

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Monster on brown paper. Started with pencil line, drawing the monster and line for horizon line. Trees and land added to this. The monster has a trex like head, with sharp long teeth. Instead of hands the trex has two claws. The colour was added with oil pastel. Yellow for the skin, red for dots, arms, legs. Blue was used for the background.

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Chalk. Dinosaurs. Spikes everywhere.

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Two eyes, nose, and sharp spikes making up the rest of the face. Red eyeballs.

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Houses and land on the horizon line with ocean coming to the foreground.

 

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More dinos. Tone was added to some of these.

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Hulk vs Bane. Punching each other.

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asylum abe

Recent digital works completed in GIMP.

Lately I have been focusing on the line layer and ignoring the black and white/colour tonal layers. The line layer is usually the idea generation layer and the black and white/colour tonal layers just build upon kill abe-line

 

Line layer. Reference was a screenshot from Oddworld: Abes Odyssey.

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Grayscale tonal layer. I am happy with the texture and alive feeling that the scrap produces.

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Colour. Mixed things up a bit by using the blue for the ground instead of the background. Red is used for the background instead. Happy with the yellow of the scrap, especially with the light and dark tones.

robot bug trex

The following works were completed last week and during the weekend. It is all red line. The themes are dinos, bugs, landscape, and robots.

trexland wcm robotland orgeland monster labugland bugland

ggj08 roach work

This will be my final post for BaconGameJam08. I enjoyed the jam and just drew and painted the whole time. I’d like to take some of the images further into 3d and a game in future.

Enjoy –

 

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BGJ08 grey bugs

Continued with the digital works from the previous post. I have also included a digital drawing that I did in MyPaint.

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The MyPaint painting. Taking bug elements and mixing them with humanoid figures. Flowers and plants mixed in.

 

holleybugz-bw

 

Grey-scale layer of the previous posts red line. holleybugz-color

 

The color version

BBJ08 Bugs

The theme for BaconGameJam08 is Millions Of Them.

An excellent theme. Very open and wide with an interesting keyword – millions.

I was at my Mothers place when the them announced. I had a team (2 other programmers) but had problems commuacting with them so I gave up for the afternoon and just focused on helping Mother.

I did talk to my sister about the theme. My first thought was bugs and beetle.

Once I got home I started on digital painting of weird bugs.

Next step is 3d.
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Ideas for the bugs theme. Lots of bugsBBJ08-LINE-BUGLarge bug in the middle is the main. I love the headpiece attached to their head. I watched Bobs Burgers with my sister and drew several characters. These will likely not be turned into 3d models, rather focus on the more bug like characters.

 

 

 

akl child draw

Here are some recent traditional drawings.
It’s been awhile since I have updated so this is somewhat of a bulk post.

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This was drawn at Fairfield Community Centre. I have been really enjoying drawing spikes. Those sharp edges, getting them to look good.

 

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Dolly drew this colorful character. I love the level of detail. Eyes with eyeballs, a mouth, hair, top (shaped beautifully). Arms. Though the left arm is very fat! Both arms are interesting and different. The fingers count to 5 on the right hand. Left hand has four fingers.

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I sat at the Queen Street, Auckland Burger Fuel store with my sister and drew this. We ordered ‘The Bastard’ and shared it. Clouds and burgers were a focus. I copied logo and text from Burger Fuel.

 

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This was drawn at Overload in Auckland. I used Horse Ninja postcard as reference.

 

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Coloured Pencil and ink. Blue colored pencil and yellow and green ink.

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Close up of the character.


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Texture of colored pencil. Sitting on the concrete outside and making markings.

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Amazing marks from the kids.

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Plant in a tree, with a landscape at the bottom. Similar to the landscapes I draw.

 

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Started with the robot and grew. Houses in the landscape, along with wild forests.

 

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I did a drawing of Dollys tree inside a bubble. The brick wall at the base. I was drawing straight lines and not making them rugged. I was told this was wrong and that I should do it more ruged, like the original. I obeyed (and agreed).

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Great shapes. We thought it was a snake at first but later relized there may be some rivers and boats happening. How exciting!

 

Ruined Cutie Warped Conecpt Art

For the game jam #ruinjam I worked on concept art for a project I called Ruined Cutie Warped.
No 3d models or game design was completed.

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One of the first drawings completed for the project. For this I used Ruinjam environment artwork as reference.

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Again reference inspired from ruinjam site. This included the jams mascot. This character is drawn and morphed into all concept art development.

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This was drawn at Fairfield Community Centre. It is created with felt pens. On the right is a character from a book. Skin tone is yellow and background blue. The left is a humanold figure with wings. A child colored it in for me.
Landscape was added with red pen.

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Aladdin and Raspberry Pi. This is 2H pencil on A3 white paper. Watched scipy2014 well working on this. Added quotes from the video.

32 pages